#include "playscene.h"
#include <QMenuBar>
#include <QPainter>
#include <QTimer>
#include "mypushbutton.h"
#include<QLabel>
#include "mycoin.h"
#include "dataconfig.h"
#include<QPropertyAnimation>
#include<QSoundEffect>
// PlayScene::PlayScene(QWidget *parent)
//     : QMainWindow{parent}
// {}


PlayScene::PlayScene(int levelNum)
{
    QString str=QString("进入了第%1关").arg(levelNum);
    qDebug()<<str;
    this->levelIndex=levelNum;

    //设置固定大小
    setFixedSize(320,588);
    //设置图标
    this->setWindowIcon(QPixmap(":/res/Coin0001.png"));
    //设置标题
    this->setWindowTitle("翻金币场景");

    //创建菜单栏
    QMenuBar * bar=menuBar();
    setMenuBar(bar);
    //创建开始菜单
    QMenu * startMenu=bar->addMenu("开始");
    //创建退出 菜单项
    QAction * quitAction=startMenu->addAction("退出");

    //点击退出 实现退出游戏
    connect(quitAction,&QAction::triggered,[=](){
        this->close();
    });

    //返回按钮音效
    QSoundEffect *backSound=new QSoundEffect(this);
    backSound->setSource(QUrl::fromLocalFile(":/res/BackButtonSound.wav"));
    //翻金币音效
    QSoundEffect *flipSound=new QSoundEffect(this);
    flipSound->setSource(QUrl::fromLocalFile(":/res/ConFlipSound.wav"));
    //胜利按钮音效
    QSoundEffect *winSound=new QSoundEffect(this);
    winSound->setSource(QUrl::fromLocalFile(":/res/LevelWinSound.wav"));

    //返回按钮
    MyPushButton * backBtn=new MyPushButton(":/res/BackButton.png",":/res/BackButtonSelected.png");
    backBtn->setParent(this);
    backBtn->move(this->width()-backBtn->width(),this->height()-backBtn->height());

    //点击返回
    connect(backBtn,&MyPushButton::clicked,[=](){
        backSound->play();
        qDebug()<<"点了";
        QTimer::singleShot(500,this,[=](){
            emit this->chooseSceneBack();
        });
    });

    //显示当前关卡数
    QLabel * label=new QLabel;
    label->setParent(this);
    QFont font;
    font.setFamily("华文新魏");
    font.setPointSize(20);
    QString str1=QString("Level:%1").arg(this->levelIndex);
    //将文字设置到标签控件中
    label->setFont(font);
    label->setText(str1);
    label->setGeometry(30,this->height()-50,120,50);

    dataConfig config;
    //初始化每个关卡的二维数组
    for(int i=0;i<4;i++)
    {
        for(int j=0;j<4;j++)
        {
            this->gameArray[i][j]=config.mData[this->levelIndex][i][j];
        }
    }

    //胜利图片显示
    QLabel * winLabel=new QLabel;
    QPixmap tmpPix;
    tmpPix.load(":/res/LevelCompletedDialogBg.png");
    winLabel->setGeometry(0,0,tmpPix.width(),tmpPix.height());
    winLabel->setPixmap(tmpPix);
    winLabel->setParent(this);
    winLabel->move((this->width()-tmpPix.width())*0.5,-tmpPix.height());


    //显示金币背景图案
    for(int i=0;i<4;i++)
    {
        for(int j=0;j<4;j++)
        {
            //绘制背景图片
            QLabel * label=new QLabel;
            label->setGeometry(0,0,50,50);
            label->setPixmap(QPixmap(":/res/BoardNode(1).png"));
            label->setParent(this);
            label->move(57+i*50,200+j*50);

            //创建金币
            QString str;
            if(this->gameArray[i][j]==1)
            {
                str=":/res/Coin0001.png";
            }
            else
            {
                str=":/res/Coin0008.png";
            }
            MyCoin *coin=new MyCoin(str);
            coin->setParent(this);
            coin->move(59+i*50,204+j*50);

            //给金币属性赋值
            coin->posX=i;
            coin->posY=j;
            coin->flag=this->gameArray[i][j];//1正面 0反面

            //将金币放入到金币的二维数组里 以便后期维护
            coinBtn[i][j]=coin;

            //点击金币 进行翻转
            connect(coin,&MyCoin::clicked,[=](){
                //播放翻金币音效
                flipSound->play();
                //点击按钮将所有按钮都先禁用
                for(int i=0;i<4;i++)
                {
                    for(int j=0;j<4;j++)
                    {
                        this->coinBtn[i][j]->isWin=true;
                    }
                }
                coin->changeFlag();
                this->gameArray[i][j]=this->gameArray[i][j]==0?1:0;
                //延时反转周围金币
                QTimer::singleShot(300,this,[=](){
                    //翻转周围金币
                    if(coin->posX+1<=3)//周围右侧金币反转的条件
                    {
                        coinBtn[coin->posX+1][coin->posY]->changeFlag();
                        this->gameArray[coin->posX+1][coin->posY]=this->gameArray[coin->posX+1][coin->posY]==0?1:0;
                    }
                    if(coin->posX-1>=0)//周围左侧金币反转的条件
                    {
                        coinBtn[coin->posX-1][coin->posY]->changeFlag();
                        this->gameArray[coin->posX-1][coin->posY]=this->gameArray[coin->posX-1][coin->posY]==0?1:0;
                    }
                    if(coin->posY+1<=3)//周围下侧金币反转的条件
                    {
                        coinBtn[coin->posX][coin->posY+1]->changeFlag();
                        this->gameArray[coin->posX][coin->posY+1]=this->gameArray[coin->posX][coin->posY+1]==0?1:0;
                    }
                    if(coin->posY-1>=0)//周围上侧金币反转的条件
                    {
                        coinBtn[coin->posX][coin->posY-1]->changeFlag();
                        this->gameArray[coin->posX][coin->posY-1]=this->gameArray[coin->posX][coin->posY-1]==0?1:0;
                    }

                    //翻完金币后，将所有金币解开禁用
                    for(int i=0;i<4;i++)
                    {
                        for(int j=0;j<4;j++)
                        {
                            this->coinBtn[i][j]->isWin=false;
                        }
                    }

                    //判断是否胜利
                    this->isWin=true;
                    for(int i=0;i<4;i++)
                    {
                        for(int j=0;j<4;j++)
                        {
                            if(coinBtn[i][j]->flag==false)//只要有一个是反面，就算失效
                            {
                                this->isWin=false;
                                break;
                            }
                        }
                    }
                    if(this->isWin==true)
                    {
                        //播放胜利音效
                        winSound->play();
                        //胜利了
                        qDebug()<<"游戏胜利";
                        //将所有按钮胜利标志改为true
                        for(int i=0;i<4;i++)
                        {
                            for(int j=0;j<4;j++)
                            {
                                coinBtn[i][j]->isWin=true;
                            }
                        }

                        //将胜利图片移动下来
                        QPropertyAnimation * animation=new QPropertyAnimation(winLabel,"geometry");
                        //设置时间间隔
                        animation->setDuration(1000);
                        //设置开始位置
                        animation->setStartValue(QRect(winLabel->x(),winLabel->y(),winLabel->width(),winLabel->height()));
                        //设置结束位置
                        animation->setEndValue(QRect(winLabel->x(),winLabel->y()+114,winLabel->width(),winLabel->height()));
                        //设置缓和曲线
                        animation->setEasingCurve(QEasingCurve::OutBounce);
                        //执行动画
                        animation->start();
                    }
                });

            });
        }
    }

}
//重写paintEvent事件 画背景图
void PlayScene::paintEvent(QPaintEvent *)
{
    //加载背景
    QPainter painter(this);
    QPixmap pix;
    pix.load(":/res/OtherSceneBg.png");
    painter.drawPixmap(0,0,this->width(),this->height(),pix);

    //加载标题
    pix.load(":/res/Title.png");
    painter.drawPixmap((this->width()-pix.width())*0.5,30,pix.width(),pix.height(),pix);
}
